Session One—The End of Gaedren Lamm
Our adventurers Mordecai and Sarvago, after receiving a cryptic note, traveled to the home of Zellara, the Varsian fortune teller. Upon hearing her tale, they offered to aid her in her quest to rid the city of their shared nemesis, Gaedren Lamm.
It didn’t take long to find Lamm’s hideout with Zellara’s intelligence as to Lamm’s general whereabouts. Unfortunately, both Mordecai and Sarvago found themselves spotted by a group of children, clearly staked out as sentries to warn Lamm of any intruders to his lair. The team was faced with a dilemma, would they strike these children down to avoid detection, or would they risk negotiation, knowing failure surely meant rousing the full force of Lamm’s guard, or worse, Lamm fleeing to some unknown alternate hideout?
Sarvago, despite being furious with righteous rage this close to Lamm, wouldn’t hear of risking the childrens’ safety, and as such, chose to draw the attention of the children and attempted to the children them over to his side. After spending quite a bit of time coaxing trust out of the children, Mordecai and Sarvago successfully enlisted the group’s help in drawing out some of Lamm’s cronies.